![]() The modules themselves are random each time, so it's not like once you've solved a type once, you can just remember the steps. Them being procedurally generated would be a great challenge for the developers and while it would be maybe more fun for the players, the time limits would probably need to be extended by A LOT or removed. The final stages are ridiculously difficult and they require a pretty in-depth knowledge of each module in order to be solved in the required time. Oh it definitely has a lot of replayability. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. ![]() For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional.
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