LTs are a dominate damage source in countless builds for their ability to chain attack enemies across vast distances, even though terrain. The mage heroes' Lightning and Deadly Striker Towers are two of the most used damage-dealing defenses in the game. These characters will be evaluated here based primarily on their relevance to speeding up missions on Nightmare and/or Ascension. The 12 hero classes are not exclusively balanced around DD1's speed-oriented metagames, neither vanilla or Redux. Stat priorities vary, but one necessity common to all of them is damage resistances. The viable forms a support hero can take is diverse. Support heroes may participate in combat to assist their teammates and/or defenses through buffs, healing effects, mana generation, weakening the enemy, etc., as opposed to raw damage per second. It takes 164% total resistance per damage type to reach the 90% cap on Nightmare and Ascension. The main stat is always Hero Damage for obvious reasons, but they also need high damage resistances from upgraded armor and a respectable amount of health to endure multiple hits. Finally, some Huntresses/ Rangers and Monks/ Initiates may weigh Range more than Damage/Potency for bigger traps and auras respectively.ĭPS characters are the polar opposite their focus is direct enemy combat, especially against bosses. Health is prioritized for defenses meant to take hits, namely walls/blockades and bulky minions. Defense Base Damage is the most common primary/main stat amongst these heroes. Lost towers can also be restored in a pinch, and they gain a 33% damage bonus while their creator is on the map. Playing with caution does have a few advantages: the player can continue to summon their strongest defenses if more time or mana passed a Build Phase is needed. They still need to participate in combat to earn experience points, however. Builder-DPS hybrids are strongly discouraged for later Nightmare content and all of Ascension.īuilders are equipped to summon optimized defenses, neglecting most, if not all direct combat capabilities. Two heroes of the same class can have different specialized roles which are generalized to builder, DPS and support. These lightning-fast builds require superhigh builder stats and often dedicated tower-boosting heroes. Paper builds take this approach to the extreme their paper-thin margin of success is one of brute force and almost no security.Speed Build: A defense mission strategy that heavily prioritizes short clear times over safety or stability.When the two monks buff defenses simultaneously, it is called double boost.TB and IB are also used to refer to a Monk and Initiate respectively who is dedicated to boosting defenses with their first activated ability. HB, TB, IB: Hero Boost, Tower Boost (Monk ability) and Initiate Boost (the Remote Defense Boost ability).Why this jargon exists is nothing new it is a way for esteemed players and game developers alike to communicate efficiently.īelow is some common terminology used while discussing a DD1 metagame. The Dungeon Defenders community at-large has a ton of words, abbreviations and acronyms sure to puzzle newcomers or outsiders at some point. Main Article: List of Dungeon Defenders Jargon Secondary factors that shape the meta include: active effort, relative mission difficulty, strategic complexity and item rarity/value. Likewise, clearing a Campaign mission faster leads to more hero experience points, mana, etc. The quicker a winning strategy is, the more frequently that mission's loot dice can be rolled to eventually get the desired equipment. Players who fall under the min-maxer archetype may seek for the fastest, most time-efficient strategies to achieve one or more endogenous goals over repeated runs of a given mission on a specific difficulty level and game mode, all based on his/her hero stat and gear progression point. This is reinforced by the game's equipment and character leveling systems, use of random number generation (RNG) to spawn loot and mission time recordings. In the Dungeon Defenders series, particularly DD1 on PC/Steam, speed is at the forefront of metagame development. It is dynamic and can change overtime, especially in the context of a video or trading card game. Please help complete the article by adding or updating information.Ī Metagame is a game within a game, usually one created or "discovered" by its players.
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